League of Legends


In June 2012, the multiplayer online game League of Legends suffered a data breach. At the time, the service had more than 32 million registered accounts and the breach affected various personal data attributes including "encrypted" passwords. In 2018, a 339k record subset of the data emerged with email addresses, usernames and plain text passwords, likely cracked from the original cryptographically protected ones.

Domain Entries Date Breached Hashing Privacy acknowledged?
https://leagueoflegends.com 339,487 2012-06-11 Unknown Private No

Information leaked

Email addresses, Passwords, Usernames


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